The interface should react at keyboard speed.
Key state, typography and challenge feedback are designed around immediate response. The product feels closer to a game controller than a form field.
EXPERIMENTAL WEB / TYPING GAME
A typing playground where the interface behaves like the object it is celebrating.
Concept / interaction / frontend
A keyboard is not a decoration here. It is the product's main character.
Key state, typography and challenge feedback are designed around immediate response. The product feels closer to a game controller than a form field.
Typing test, falling words, daily runs, multiplayer and shareable challenges all reuse the core mechanic while changing pressure, goals and social context.
The name, copy, industrial typography, keyboard themes and intentionally rough edges make the product memorable. It is proof that frontend engineering can carry character without sacrificing usability.
Build a typing site that feels like something you would actually want to type on.
END / BACK TO WORK
Selected systemsBack to the studio.