Alok Tomar
All tools

Thousands of games in a second

Monte Carlo game simulator

Simulates a game thousands of times from team ratings, then prices the spread, total and win probability from the results.

Built for real in

Statyx GameSim engine (25k to 100k runs per game)

Monte Carlo game simulator

Demo data

Drive-by-drive simulation: ratings in, fair prices and edges out.

Seeded and reproducible

Game

Market: KC -2.5 · O/U 48.5

BUFBillsAway
50
50
10.8
KCChiefsHome
58
49
10.7
1.5

Simulations

Buffalo at Kansas City

Set ratings and pace, then run 10,000 seeded simulations. Each game is played drive by drive: touchdowns, field goals, two-point tries, pick-sixes and overtime.

Nothing runs until you press Run.

Run log

same seed + inputs → same digest

No runs yet.

Demo data · fictional players and simulated prices, not real odds or stats

What you'd get for your product

  • Seeded, reproducible simulations
  • Fair spread, total and moneyline
  • Distribution charts
  • Edge against the market line

Built on your data feeds, in your repo and your accounts. Typical stack: TypeScript or Python, Seeded RNG, Backtesting harness.

Want this on your site?

Free 3-day trial on a real task. You keep the code either way.